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On-demand transmission model for remote visualization using image-based rendering

机译:使用基于图像的渲染进行远程可视化的按需传输模型

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Interactive distributed visualization is an emerging technology with numerous applications. However, many of the present approaches to interactive distributed visualization have limited performance because they are based on the traditional polygonal processing graphics pipeline. In contrast, image-based rendering uses multiple images of the scene instead of a three-dimensional geometrical representation, and so has the key advantage that the final output is independent of the scene complexity and depends on the desired final image resolution. Furthermore, the discrete nature of the light field dataset maps well to a hybrid solution, which can overcome the identified drawbacks. In this paper, we propose an on-demand solution for efficiently transmitting visualization data to remote users/clients. This is achieved through sending selected parts of the dataset based on the current client viewpoint, and is done instead of downloading a complete replica of the light field dataset to each client, or remotely sending a single rendered view back from a central server to the user each time the user updates their viewing parameters. The on-demand approach shows stable performance as the number of clients increases because the load on the server and the network traffic are reduced. Furthermore, detailed performance studies show that the proposed scheme outperforms the current solution in terms of interactivity measured in frames per second.
机译:交互式分布式可视化是一种新兴技术,具有众多应用程序。但是,许多当前的交互式分布式可视化方法的性能有限,因为它们基于传统的多边形处理图形管线。相反,基于图像的渲染使用场景的多个图像而不是三维几何表示,因此具有关键优势,即最终输出与场景复杂性无关,并且取决于所需的最终图像分辨率。此外,光场数据集的离散性质很好地映射到混合解决方案,可以克服已识别的缺点。在本文中,我们提出了一种按需解决方案,可以有效地将可视化数据传输到远程用户/客户端。这是通过基于当前客户端视点发送数据集的选定部分来实现的,而不是将光场数据集的完整副本下载到每个客户端,或者从中央服务器远程将单个渲染视图发送回用户每次用户更新其观看参数时。随着客户端数量的增加,按需方法显示出稳定的性能,因为减少了服务器上的负载和网络流量。此外,详细的性能研究表明,就以每秒帧数衡量的交互性而言,所提出的方案优于当前的解决方案。

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