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Robust Spherical Parameterization of Triangular Meshes

机译:三角网格的鲁棒球形参数化

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Parameterization of 3D mesh data is important for many graphics and mesh processing applications, in particular for texture mapping, remeshing and morphing. Closed, manifold, genus-0 meshes are topologically equivalent to a sphere, hence this is the natural parameter domain for them. Parameterizing a 3D triangle mesh onto the 3D sphere means assigning a 3D position on the unit sphere to each of the mesh vertices, such that the spherical triangles induced by the mesh connectivity do not overlap. This is called a spherical triangulation. In this paper we formulate a set of necessary and sufficient conditions on the spherical angles of the spherical triangles for them to form a spherical triangulation. We formulate and solve an optimization procedure to produce spherical triangulations which reflect the geometric properties of a given 3D mesh in various ways.
机译:3D网格数据的参数化对于许多图形和网格处理应用非常重要,特别是对于纹理贴图,重新定型和变形。闭合的,属第0类的网格在拓扑上等效于球体,因此这是它们的自然参数域。将3D三角形网格参数化到3D球体上意味着将单位球面上的3D位置分配给每个网格顶点,以使由网格连通性引起的球形三角形不重叠。这称为球形三角剖分。在本文中,我们为球面三角形的球面角制定了一组必要和充分的条件,以使它们形成球面三角剖分。我们制定并解决了一种优化程序,以产生球形三角剖分,这些三角剖分以各种方式反映给定3D网格的几何特性。

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