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Photorealistic visualization and fluid animation: coupling of Maya with a two-phase Navier-Stokes fluid solver

机译:逼真的可视化和流体动画:Maya与两相Navier-Stokes流体求解器的耦合

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We have coupled the three-dimensional solver for the two-phase incompressible Navier-Stokes equations NaSt3DGPF with Autodesk Maya. Maya is the industry standard software framework for the creation of three-dimensional animations. The parallel level-set-based fluid solver NaSt3DGPF simulates the interaction of two fluids like air and water. It uses high-order finite difference discretization methods that are designed for physics applications. By coupling both applications, we are now able to set up scientific fluid simulations in an easy-to-use user interface. Moreover, the rendering techniques provided by Maya allow us to create photorealistic visualizations for computational fluid dynamics problems and support the creation of highly visually realistic fluid simulations for animation movies. Altogether, we obtain an easy usable and fully coupled fluid animation toolkit for two-phase fluid simulations. These are the first published results of the full integration of a physics-oriented, high-order grid-based parallel two-phase fluid solver in Maya, at least to our knowledge.
机译:我们已将两相不可压缩的Navier-Stokes方程NaSt3DGPF的三维求解器与Autodesk Maya耦合。 Maya是用于创建三维动画的行业标准软件框架。基于并行水平集的流体求解器NaSt3DGPF模拟两种流体(如空气和水)之间的相互作用。它使用专为物理应用设计的高阶有限差分法。通过将两个应用程序耦合在一起,我们现在可以在易于使用的用户界面中设置科学的流体模拟。此外,Maya提供的渲染技术使我们能够为计算流体动力学问题创建逼真的可视化效果,并支持为动画电影创建高度视觉逼真的流体仿真。总之,我们获得了一个易于使用且完全耦合的流体动画工具包,用于两相流体模拟。这些是至少在我们所知的情况下,在Maya中完全集成了面向物理学的,基于高阶网格的并行两相流体求解器的第一个发布的结果。

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