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Improving bandwidth and time consumption in remote visualization scenarios through approximated Diff-Map calculation

机译:通过近似的Diff-Map计算来改善远程可视化场景中的带宽和时间消耗

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In the recent years, new business models of provision of services are grown for different kind of software thanks to the development of cloud environments. A large number of companies use 3D software tools and can be interested in adopting 3D visualization as a functionality of the cloud infrastructure rather than the single employee's workstation, saving hardware resources and licenses costs. Remote visualization solutions allows to decouple computing resources on one side and visualization resources on the other side; rendering servers are in charge to compute and stream to the user's device the output graphics of the intended software as a sequence of individual frames. However, the provision of highly graphics-oriented software within a cloud can be particularly challenging due to a number of technological limitations from bandwidth requirements to latency-related issues. In this scenario, the calculation of the differences between successive frames (Diff-Map) is of paramount importance to reduce the bandwidth usage and computational complexity. Diff-Map calculation is time and resource consuming, therefore a method for the calculation of an approximated Diff-Map is proposed. This paper, after analyzing the main recent technological trends followed in the research domain for the development of effective remote visualization solutions, addresses the analysis of network bandwidth usage and computational speed by adopting approximated Diff-Map methods for encoding and transmitting only relevant data pertaining to changed areas of the frame buffer. A set of experimental tests demonstrates the savings in bandwidth consumption and performance speed up going towards a quality tradeoff, alleviating the burden of transmitting excessive useless data to remote client viewers.
机译:近年来,由于云环境的发展,针对各种软件的服务提供新的商业模式正在增长。许多公司都在使用3D软件工具,并且可能有兴趣采用3D可视化作为云基础架构的功能,而不是采用单个员工的工作站,从而节省了硬件资源和许可证成本。远程可视化解决方案可以使一侧的计算资源与另一侧的可视化资源分离。渲染服务器负责将所需软件的输出图形作为一系列单独的帧进行计算并将其流式传输到用户设备。但是,由于从带宽需求到与延迟相关的问题等诸多技术限制,在云中提供高度图形化的软件可能特别具有挑战性。在这种情况下,连续帧之间差异的计算(Diff-Map)对于减少带宽使用和计算复杂度至关重要。 Diff-Map的计算是费时和资源的,因此提出了一种近似Diff-Map的计算方法。在分析了研究领域中为开发有效的远程可视化解决方案而紧随其后的最新技术趋势之后,本文通过采用近似的Diff-Map方法来编码和传输仅与更改帧缓冲区的区域。一组实验测试表明,节省了带宽消耗,并加快了质量折衷,从而减轻了向远程客户端查看器传输过多无用数据的负担。

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