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Interactive projection images generation for swept-based 3D display

机译:交互式投影图像生成,用于基于扫掠的3D显示

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摘要

Unifying different types of graphics file formats is one basic requirement for widespread adoption of volumetric 3D displays. In this paper a 3D data visualization and processing framework is presented which is capable of interfacing with legacy 3D software packages and providing compatibility to a wide range of true 3D display applications. Exploiting OpenGL technologies and the performance of graphics processing units, the proposal allows the user to visualize true 3D volume from different types of graphic file formats. The method can process constructed 3D models of different formats and decompose the models into a series of image slices with different thickness, angle of rotations and rotating axis in real-time to meet the projection requirements of the swept-volume display. Boolean operations and local view redrawing methods are employed to review the shape of the interior parts of the 3D objects, which can provide users with a better understanding of the complexity and spatial relationship inside the objects. The user can browse and interact with volumetric images in an intuitive manner. Approaches are also proposed to export the image slices that can be projected onto the rotating flat screen in sequence to appear in the volumetric 3D display. Two different kinds of image files are generated, and the results show that a vector image has better quality than a bitmap image in terms of file size and time-consumption. Finally, by developing a simulation platform, the procedure of forming geometric slices into a 3D spatial image can be realized to simulate the presentation effect of a volumetric 3D display.
机译:统一使用不同类型的图形文件格式是广泛采用体积3D显示的一项基本要求。在本文中,提出了一种3D数据可视化和处理框架,该框架能够与旧版3D软件包接口,并提供与各种真实3D显示应用程序的兼容性。该提案利用OpenGL技术和图形处理单元的性能,使用户可以可视化来自不同类型的图形文件格式的真实3D体积。该方法可以处理构建的不同格式的3D模型,并实时将模型分解为一系列具有不同厚度,旋转角度和旋转轴的图像切片,以满足扫掠体积显示器的投影要求。布尔运算和局部视图重绘方法用于查看3D对象内部零件的形状,从而可以使用户更好地了解对象内部的复杂性和空间关系。用户可以以直观的方式浏览体积图像并与之交互。还提出了将可依次投影到旋转平面屏幕上的图像切片导出以显示在体积3D显示器中的方法。生成了两种不同的图像文件,结果表明,就文件大小和时间消耗而言,矢量图像比位图图像具有更好的质量。最后,通过开发模拟平台,可以实现将几何切片形成3D空间图像的过程,以模拟体积3D显示器的呈现效果。

著录项

  • 来源
    《Computing and visualization in science》 |2015年第1期|33-41|共9页
  • 作者单位

    School of Electromechanical Engineering, Guangdong University of Technology, Guangzhou 510006, China;

    School of Electromechanical Engineering, Guangdong University of Technology, Guangzhou 510006, China;

    School of Electromechanical Engineering, Guangdong University of Technology, Guangzhou 510006, China;

    School of Electromechanical Engineering, Guangdong University of Technology, Guangzhou 510006, China;

  • 收录信息
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

    Swept-volume display; 3D data processing; Visualization; Interaction;

    机译:扫量显示;3D数据处理;可视化;相互作用;

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