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Rapid prototyping of virtual environments

机译:虚拟环境的快速原型制作

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The goal of virtual reality is to fully or partially immerse a human in a visually coupled environment. By tracking the position and orientation of the user with sensors designed for this purpose and by coupling these measurements with a high-performance computer graphics system, we can generate a computer-synthesized view of a virtual environment that responds to the user's movements. Thus, the user does not just see a visual display on a terminal but is immersed within the display. VR also allows natural real time interaction with the VE. Scientific visualization is the process of displaying scientific data with computer graphics in a way that facilitates understanding and analysis. At the US Naval Research Laboratory, we have been developing advanced visualization software that eases the transition between desktop and VR visualization. Our aim has been to reduce the work and time needed to port a desktop visualization to a VE. Our software is a general system for rapidly prototyping VR visualizations, and users do not require any knowledge of VR. Once researchers are satisfied with the desktop visualization, they can port it to the VE in a very short period of time, ranging from a few minutes to a few hours, depending on the complexity of the visualization and on the size of the data sets.
机译:虚拟现实的目标是使人类完全或部分沉浸在视觉耦合的环境中。通过使用为此目的而设计的传感器跟踪用户的位置和方向,并将这些测量值与高性能计算机图形系统耦合,我们可以生成虚拟环境的计算机合成视图,以响应用户的运动。因此,用户不仅在终端上看到视觉显示,而且沉浸在显示器内。 VR还允许与VE进行自然的实时交互。科学可视化是通过有助于理解和分析的方式用计算机图形显示科学数据的过程。在美国海军研究实验室,我们一直在开发先进的可视化软件,以简化桌面和VR可视化之间的转换。我们的目标是减少将桌面可视化移植到VE所需的工作和时间。我们的软件是用于快速制作VR可视化原型的通用系统,用户不需要任何VR知识。一旦研究人员对桌面可视化感到满意,他们就可以在很短的时间内(从几分钟到几小时不等)将其移植到VE,这取决于可视化的复杂程度和数据集的大小。

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