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Teaching Scenario-Based Programming: An Additional Paradigm for the High School Computer Science Curriculum, Part 1

机译:基于场景的编程教学:高中计算机科学课程的另一范式,第1部分

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This article describes a pilot programming course in which high school students were introduced, through the visual programming language of live sequence charts (LSC), to a new paradigm termed scenario-based programming. The rationale underlying this course was teaching high school students a second, very different programming paradigm. Using LSC for this purpose has other advantages, such as exposing students to high-level programming, dealing with nondeterminism and concurrency, and referring to human-computer interaction (HCI) issues. This work also contributes to the discussion about guiding principles for curriculum development. It highlights an important principle: the educational objective of a course should include more than mere knowledge enhancement. A course should be examined and justified through its contribution to learning fundamental ideas and forming useful habits of mind.
机译:本文介绍了一个试点编程课程,通过实时序列图(LSC)的可视编程语言向高中生介绍了一种新的范式,称为基于场景的编程。本课程的基本原理是向高中学生教授另一种非常不同的编程范例。为此目的使用LSC具有其他优点,例如使学生接触高级编程,处理不确定性和并发性以及提及人机交互(HCI)问题。这项工作也有助于有关课程开发指导原则的讨论。它强调了一个重要原则:课程的教育目标不仅应包括知识增强。一门课程应通过其对学习基本思想和养成有用的思维习惯的贡献进行审查和证明。

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