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The art of failure: an essay on the pain of playing video games

机译:失败的艺术:关于玩电子游戏的痛苦的文章

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摘要

This book was very disappointing. It is a 124-page essay on "the pain of playing video games," only it isn't an essay. There are 11 pages of notes and 11 more pages of bibliography at the end, suggesting that it was intended as a research report rather than an essay, but was dropped back to essay form because the internal arguments did not rely sufficiently on the references. But, references and structure aside, the internal arguments are flawed as well. In fact, there are so many flaws that it is difficult to point them out, as they are the very structure of the rambling, wooly thinking that makes up this short volume. Nonetheless, a few examples should suffice.
机译:这本书非常令人失望。这是一篇长达124页的有关“玩电子游戏的痛苦”的文章,但这不是一篇文章。最后有11页的注释和11页以上的书目,这表明它原本是研究报告,而不是论文,但由于内部论点并不充分依赖参考文献,因此被退回论文形式。但是,除了参考和结构之外,内部争论也是有缺陷的。实际上,存在许多缺陷,很难指出这些缺陷,因为它们是构成短篇小说的漫长而漫长的思考的结构。尽管如此,仅举几个例子就足够了。

著录项

  • 来源
    《Computing reviews》 |2013年第11期|685-686|共2页
  • 作者

    J. M. Artz;

  • 作者单位

    Rockville, MD;

  • 收录信息
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

    HUMAN FACTORS;

    机译:人为因素;

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