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Technologies of inclusive well-being: serious games, alternative realities, and play therapy

机译:包容性幸福的技术:严肃的游戏,另类现实和游戏疗法

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摘要

The content of this book lies at the intersection of three specialties: medicine, virtual world technology, and research. As though that did not make it difficult enough to review, each of these conceptual categories is, in turn, populated with a highly diverse range of topics. For example, the medical content ranges from memory and cognitive problems to physical disabilities. The technology content includes serious games, which are video games created for purposes other than entertainment, and a variety of realities from artificial to virtual to augmented. The parts on research cover design research, pilot studies, proof-of-concept prototypes, experiments, and in-depth testing; they also present some impressive statistics.
机译:本书的内容位于三个专业的交汇处:医学,虚拟世界技术和研究。似乎这并没有使审查变得困难,反过来,这些概念类别中的每个类别都充斥着高度不同的主题。例如,医学内容的范围从记忆和认知问题到肢体残疾。技术内容包括严肃的游戏(为娱乐以外的目的而创建的视频游戏),以及从人工到虚拟再到增强的各种现实。研究的部分包括设计研究,试点研究,概念验证原型,实验和深入测试;他们还提供了一些令人印象深刻的统计数据。

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