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The VR book: human-centered design for virtual reality

机译:VR书:以人为本的虚拟现实设计

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This is an important moment for the field of virtual reality (VR) research given the recent large-scale release of several consumer-oriented systems. Virtual reality technologies, sometimes called mixed realities, encompass much more than the latest generation of products with some applica­tions the reader may find surprising. Consumer availability of low-latency sensors and high-quality display systems is enabling a new generation of VR products. Those in the fields of simulation, entertainment, and education are already investing considerable resources in these new plat­forms. Despite the recent surge in interest, there is still not much clarity as to what sorts of design considerations should be taken for development of both hardware and virtual spaces.
机译:鉴于最近大量面向消费者的系统的发布,这对于虚拟现实(VR)研究领域而言是重要的时刻。虚拟现实技术有时被称为混合现实,它所包含的内容远远超过了最新一代产品,读者可能会发现它们具有某些应用。消费者可获得的低延迟传感器和高质量显示系统使新一代VR产品得以实现。模拟,娱乐和教育领域的人们已经在这些新平台上投入了大量资源。尽管最近人们的兴趣激增,但是对于开发硬件和虚拟空间应采取什么样的设计考虑因素仍不清楚。

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