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首页> 外文期刊>Computing and informatics >FORMAL APPROACH BASED ON PETRI NETS FOR MODELING AND VERIFICATION OF VIDEO GAMES
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FORMAL APPROACH BASED ON PETRI NETS FOR MODELING AND VERIFICATION OF VIDEO GAMES

机译:基于Petri网进行视频游戏建模和验证的正式方法

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摘要

Video games are complex systems that combine technical and artistic processes. The specification of this type of system is not a trivial task, making it necessary to use diagrams and charts to visually specify sets of requirements. Therefore, the underlying proposal of this work is to present an approach based on the formalism of Petri nets for aiding in the design process of video games. The activities of the game are represented by a specific type of Petri net called Work-Flow net. The definition of a topological map can be represented by state graphs. Using Colored Petri nets, it is possible to define formal communication mechanisms between the model of activity and the model of the map. The simulation of the timed models allows then to produce an estimated time that corresponds to the effective duration a player will need to complete a level of a game. Furthermore, a kind of Soundness property related to gameplay in a game Quest can be verified through state space analysis. For a better understanding of the approach, the video game Silent Hill II is used.
机译:视频游戏是组合技术和艺术流程的复杂系统。这种类型的系统的规范不是一个简单的任务,使得有必要使用图表和图表来直观地指定要求集。因此,这项工作的基本建议是提出一种基于Petri网的形式主义的方法,以实现视频游戏的设计过程。游戏的活动由特定类型的Petri网代表称为工作流网。拓扑图的定义可以由状态图表表示。使用彩色Petri网,可以在活动模型和地图模型之间定义正式的通信机制。然后,定时模型的模拟允许产生对应于玩家需要完成游戏级别的有效持续时间的估计时间。此外,可以通过国家空间分析验证游戏任务中与游戏玩法相关的一种合理性质。为了更好地理解这种方法,使用了视频游戏沉默山II。

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