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An efficient morphology generation and level set representation of cementitious microstructures with arbitrarily shaped aggregates and cracks via extended finite elements

机译:通过扩展有限元有效地生成具有任意形状的聚集体和裂纹的胶结微结构的形态学和能级集表示

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Concrete has a random and complex microstructure, the mesh generation of which could be challenging and time-consuming. This research presents a numerical procedure for morphology generation and level set representation of realistic cementitious microstructures without meshing the internal material interfaces. Central to the proposed numerical method is the exploitation of a vector level set function in the description of arbitrarily shaped aggregate inclusions, which allows bypassing the orthogonal projection operation on the inclusion interface as well as the determination of the outward normal. The proposed level set method is then coupled to the extended finite element method to simulate crack propagation in cement-based materials. To realistically simulate the microstructure of concrete, an improved approach that is capable of reproducing the complex geometric shape and surface texture of aggregates is proposed. To enhance the computational efficiency, a packing algorithm that mimics the settling of soil particles and enables dense aggregate packing patterns is developed to speed up the process of placing the generated aggregates into representative volume elements. After that, a series of numerical experiments are conducted to evaluate the accuracy and efficiency of the new technique. The evaluation demonstrates the effectiveness and potential of the proposed method. (C) 2018 Elsevier Ltd. All rights reserved.
机译:混凝土具有随机且复杂的微观结构,其网孔的生成可能具有挑战性且耗时。这项研究提出了一种数值生成程序,用于在不啮合内部材料界面的情况下生成现实的胶结微结构的形态并进行水平集表示。提出的数值方法的核心是在描述任意形状的聚集体夹杂物时利用矢量水平集函数,该函数可绕过夹杂物界面上的正交投影操作以及确定向外的法线。然后,将提出的水平集方法与扩展有限元方法耦合,以模拟水泥基材料中的裂纹扩展。为了真实地模拟混凝土的微观结构,提出了一种能够重现骨料的复杂几何形状和表面纹理的改进方法。为了提高计算效率,开发了一种模仿土壤颗粒沉降并允许密集的骨料填充模式的堆积算法,以加快将生成的骨料放入具有代表性的体积元素中的过程。之后,进行了一系列数值实验,以评估该新技术的准确性和效率。评估证明了该方法的有效性和潜力。 (C)2018 Elsevier Ltd.保留所有权利。

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