首页> 外文期刊>Computers in Human Behavior >Did the screens win? An autoregressive model linking leisure, relatedness and mental health
【24h】

Did the screens win? An autoregressive model linking leisure, relatedness and mental health

机译:屏幕赢了吗? 联系休闲,相关性和心理健康的自动评级模型

获取原文
获取原文并翻译 | 示例
           

摘要

While it is well known that sport and exercise are beneficial for physiological and neurological functioning, leisure has received less attention as a means of mobilizing social networks and cultivating relatedness as factors protecting mental health. Using a sample of 8148 cases from the Swiss Household Panel (SHP), we built an autoregressive cross-lagged model to determine how offline and online leisure is related to perceptions of support from relatives and friends (relatedness), and with an indicator of psychological distress across a span of three years (2015?2018). Our findings show that pre-existing psychological distress leads to greater engagement in online leisure, such as browsing the Internet and online chatting, which is alleged to be due to social anhedonia. However, we do not find evidence that screen-use activities per se lead to mental distress over time. By contrast, engagement in both offline leisure and face-to-face interactions appears to be a key mechanism in activating those processes of social capital mobilization that help cultivate feelings of relatedness and are associated with better mental health. These findings suggest that more attention is needed to distinguish those who avoid engagement in face-to-face interactions from screen-users per se. Hopefully, this will stimulate the creation of novel theoretical frameworks capable of addressing this subject during the global pandemic, in which computers are playing a crucial role in maintaining social ties.
机译:众所周知,众所周知,运动和运动有益于生理和神经功能,休闲受到关注,作为动员社会网络的手段,以及培养保护心理健康的因素。使用8148例瑞士家庭面板(SHP)的样本,建立了一个自回归交叉滞后模型,以确定离线和在线休闲如何与亲戚和朋友(相关性)的支持感染,以及心理学指标跨越三年的痛苦(2015年?2018年)。我们的研究结果表明,预先存在的心理困境导致在线休闲参与,例如浏览互联网和在线聊天,据称是由于社会安德尼尼亚。但是,我们没有发现证据表明屏幕使用的活动本身会导致精神痛苦随着时间的推移。相比之下,离线休闲和面对面相互作用的参与似乎是激活这些社会资本动员过程的关键机制,有助于培养相关性,并且与更好的心理健康有关。这些发现表明,需要更多的关注来区分那些避免从屏幕用户的面对面交互接触的人。希望这将激发能够在全球大流行期间创建能够解决这一主题的新颖理论框架,其中计算机在维持社交关系方面发挥着至关重要的作用。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号