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Biased by being there: The persuasive impact of spatial presence on cognitive processing

机译:通过存在:空间存在对认知处理的说服力影响

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Immersive media forms such as virtual reality simulations are considered suitable vehicles for persuasive communication because they enhance the perception of spatial presence and non-mediation. Although the persuasive impact of spatial presence has been confirmed multiple times and immersive media have entered the mainstream market, its influence on individuals? cognitive processing has not yet been analyzed empirically. An experimental study was conducted with a 2 ? 2 between-subjects design (N = 129) and varying levels of spatial presence. The quality of persuasive arguments was manipulated to detect the dominant processing mode. In line with the bias hypothesis of the heuristic?systematic model of information processing, the results indicated that individuals who experienced high levels of spatial presence evaluated the content more positively because they used heuristic processing. The positive evaluation consequently led to biased systematic processing, resulting in persuasive effects, even when the arguments were weak. The implications of the results are discussed.
机译:身临其境的媒体的形式,例如虚拟现实仿真被认为适合车辆说服力通信,因为它们提高了空间存在和非调解的感知。虽然空间存在的有说服力的影响已被确认多次,大量媒体已经进入了主流市场,其对个人的影响力?认知过程尚未实证分析。实验研究用2进行? 2之间-受试者设计(N = 129)和空间存在的不同水平。的有说服力的论据质量进行操纵,检测的主要处理方式。在与信息处理的启发?系统模型的偏差假说线,结果表明谁经历过高水平的空间存在的个人评估的内容更加积极,因为他们使用的启发式处理。积极评价结果导致偏颇系统处理,产生有说服力的效果,即使论据是弱。结果的影响进行了讨论。

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