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首页> 外文期刊>Computers in Human Behavior >Running on a social exercise platform: Applying self-determination theory to increase motivation to participate in a sporting event
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Running on a social exercise platform: Applying self-determination theory to increase motivation to participate in a sporting event

机译:在社交运动平台上运行:应用自决理论,增加参加体育赛事的动力

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摘要

Running is one of the most popular physical activities. With the development of technologies, there have been mobile applications (e.g., Nike + Running) designed to track exercisers' running data (duration, distance, and heart rate). To increase exercisers' and potential exercise group users' (spectators) motivation to run, this study designed a mobile running application, Gatherun, based on self-determination theory. Gatherun is a real-time, interactive mobile application for 2 groups of users: exercisers and spectators. Exercisers can create a new race event or participate in an existing race. When exercisers are running, which is virtualized as an avatar in the system, spectators can watch exercisers' running performance and provide audio feedback. The objective of the study was to investigate how intrinsic motivations (autonomy, competence, and relatedness) affect exercisers and spectators' perceptions using real-time interactive mobile running applications. The technology acceptance model was adopted to assess both user groups' attitude and behavioral intention using the system. The results found that the social interaction between exercisers and spectators increased both groups of users' relatedness, thus indicating that the system is useful. The relatedness of using Gatherun also increased users' autonomy motivation. Perceived usefulness and attitude had positive relationships with behavioral intention for both user groups. Result differences were also found between the 2 user groups. The study can have implications on the future development of persuasive technologies to improve users' exercising habits.
机译:跑步是最受欢迎的体育活动之一。随着技术的发展,已经有移动应用程序(例如,耐克+运行),旨在跟踪锻炼者的运行数据(持续时间,距离和心率)。为了增加锻炼者和潜在的运动组用户(观众)的动力,这项研究设计了一种基于自决理论的移动运行应用程序,Gelepun。 Gallun是2组用户的实时,交互式移动应用程序:锻炼者和观众。锻炼者可以创造一个新的比赛活动或参加现有种族。当锻炼者正在运行时,这是在系统中作为化身的虚拟化时,观众可以观看锻炼者的运行性能并提供音频反馈。该研究的目的是调查使用实时交互式移动运行应用程序的内在动机(自主权,能力和相关性)影响锻炼者和观众的看法。采用技术验收模式来评估用户群体的态度和使用该系统的行为意图。结果发现,锻炼者与观众之间的社会互动增加了用户的相关群体,从而表明系统是有用的。利用Gelepun的相关性也提高了用户的自主动力。感知有用性和态度与两个用户群体的行为意图具有积极的关系。在2个用户组之间也发现了结果差异。该研究可以对未来的说服技术的发展有影响,以改善用户的行使习惯。

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  • 来源
    《Computers in Human Behavior》 |2021年第1期|106523.1-106523.15|共15页
  • 作者单位

    Chang Gung Univ AI Innovat Res Ctr Taoyuan Taiwan|Chang Gung Mem Hosp Dept Rehabil Taoyuan Taiwan|Chang Gung Univ Dept Ind Design Taoyuan Taiwan|Ming Chi Univ Dept Visual Commun Design New Taipei Taiwan;

    Univ Texas Austin Sch Informat Austin TX 78712 USA;

    Chang Gung Mem Hosp Dept Rehabil Taoyuan Taiwan|Chang Gung Univ Dept Comp Sci & Informat Engn Taoyuan Taiwan;

    Chang Gung Univ Dept Ind Design Taoyuan Taiwan;

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