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Video games as a recovery intervention for ostracism

机译:视频游戏作为疏散主义的恢复干预

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Research has begun to explore the potential benefits of video games as intervention methods for a variety of issues. This study explores the role of video games in assisting the recovery from ostracism. Undergraduate volunteers (n = 117) were either included or excluded during a game of cyberball, after which their relational needs (self-esteem and belonging), as well as positive and negative affect were assessed. They were then randomly allocated to a video game condition (self-esteem enhancing, pro -social, or control) and following 5 min of play, needs and affect were reassessed. Participants' anti/pro social responses were also recorded after administering the video game intervention. Results showed that all game conditions were successful in restoring psychological needs and affect scores following ostracism. Additionally, the pro-social game was the most successful in increasing positive affect following ostracism. There were no differences in pro-social behaviour scores between groups, with participants demonstrating neutral to social behaviour scores. This study is the first of its kind to demonstrate that games have the potential to restore needs and affect following ostracism. Exploring such low-cost and easily accessible intervention methods is crucial, given that ostracism is a prevalent issue with serious negative effects on wellbeing. This study adds to the growing research demonstrating the therapeutic benefits of video games, suggesting it is a valuable method of intervention for ostracism that needs to be further explored.
机译:研究已经开始探讨视频游戏的潜在好处作为各种问题的干预方法。本研究探讨了视频游戏在协助排斥性恢复方面的作用。本科志愿者(N = 117)被包括或排除在汇票期间,之后,他们的关系需求(自尊和归属)以及对阳性和负面影响进行了评估。然后随机分配给视频游戏条件(自尊增强,亲眼或控制),并在5分钟的比赛之后重新评估需求和影响。在管理视频游戏干预后,还记录了参与者的反/职业社会反应。结果表明,所有游戏条件都成功地恢复心理需求,并影响排斥性追踪后的分数。此外,亲社交游戏最为成功,在撤销主义之后增加积极影响。群体之间的亲社会行为分数没有差异,与会者对社会行为分数展示中立。本研究首先证明游戏有可能恢复需求和影响追逐性的影响。探索这种低成本且易于获得的干预方法至关重要,因为散发主义是对福祉严重负面影响的普遍存在问题。本研究增加了越来越多的研究,展示了视频游戏的治疗益处,这表明它是需要进一步探索的疏散主义的有价值的干预方法。

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