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How to persuade an online gamer to give up cheating? Uniting elaboration likelihood model and signaling theory

机译:如何说服一个在线游戏玩家放弃作弊?联合阐述似然模型和信号理论

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摘要

To stop cheating behaviors in the online game, game providers have taken various measures, especially the anti-cheating system (ACS), but cheating behaviors are still endless. From the perspective of information interaction, this paper aims to analyze how to effectively persuade garners to give up cheating. In academic literature, ELM and signaling theory are mainly used for information interaction. Signaling theory provides a relatively concrete framework for information transmission, and ELM explains information processing in the receiver's perception. For maximizing their benefits, we propose a united persuasion model that signals (technical advantage, attitude of game providers, perceived risk, source credibility, and critical mass) and personal factors (self-efficacy, personal engagement, and positive cheating attitude) are regarded to affect gamer's intention to stop cheating. Based on data collected from 248 garners who have held the intention to cheat once in China, the result reveals technical advantage cannot give significant influence on intention to stop cheating, which answers why current ACS cannot work as expected. Interestingly, intention to stop cheating is negatively influenced by the attitude of game provider, indicating coercive measures may cause a gamer's psychological reactance. Result also suggests personal factors significantly affect the intention to stop cheating. Our study helps game providers effectively persuade gamers to give up cheating, and also provides directions for future information interaction-related studies.
机译:为了停止在线游戏中的作弊行为,游戏提供者采取了各种措施,特别是反作弊系统(ACS),但作弊行为仍然是无穷无尽的。从信息互动的角度来看,本文旨在分析如何有效地说服加入欺骗作弊。在学术文献中,ELM和信号理论主要用于信息交互。信令理论为信息传输提供了相对具体的框架,ELM解释了接收者的感知中的信息处理。为了最大限度地提高他们的利益,我们提出了一个联合的劝说模型,即信号(技术优势,游戏提供者的态度,感知风险,源信誉和临界质量)以及个人因素(自我效力,个人参与和积极的作弊态度)被认为是影响游戏玩家打算停止作弊。根据从已经在中国签下欺诈的248个Garners收集的数据,结果揭示了技术优势,无法对停止作弊的意图产生重大影响,这回答了当前的AC不能按预期工作。有趣的是,打算阻止作弊的意图受游戏提供者态度的负面影响,表明胁迫措施可能导致游戏玩家的心理抵抗力。结果还表明个人因素会显着影响停止作弊的意图。我们的研究帮助游戏提供商有效地说服游戏玩家放弃作弊,并提供未来信息互动相关研究的指示。

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