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Content is king - But who is the king of kings? The effect of content marketing, sponsored content & user-generated content on brand responses

机译:内容是国王 - 但谁是国王之王?内容营销,赞助内容和用户生成内容对品牌响应的影响

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摘要

Despite a growing focus on content marketing as a modem marketing tool, research on it is sparse. Missing completely is a comparison of content marketing with other forms of content, namely sponsored and user generated content, although these content types are of high relevance for the marketing strategy of a company. To fill this research gap, the present study examines how different content types are perceived and how they influence brand responses through persuasion knowledge. A serial mediation model is developed, which posits that different content types lead to a varying conceptual persuasion knowledge, which then influences the activation of attitudinal persuasion knowledge and in turn results in different brand attitudes. The corresponding model is tested in an experimental study, using different content types in the context of the video game industry. The findings indicate that, through the proposed serial mediation, sponsored content leads to a more negative brand attitude than user-generated content and content marketing. These results suggest that, although coming directly from a company, content marketing seemingly is perceived in a similar way as user-generated content. The implications for marketing managers concerning content marketing strategies are discussed.
机译:尽管对内容营销越来越多地作为调制解调器营销工具,但研究它是稀疏的。完全缺少是与其他形式的内容的内容营销的比较,即赞助和用户生成的内容,尽管这些内容类型对于公司的营销策略具有高相关性。为了填补这项研究差距,本研究审查了如何通过说服知识来察觉所感知不同的内容类型以及如何影响品牌响应。开发了一种串行调解模型,该模型是在不同的内容类型导致不同的概念性劝说知识,然后影响态度说服知识的激活,又导致不同的品牌态度。在实验研究中测试相应的模型,在视频游戏行业的背景下使用不同的内容类型。调查结果表明,通过拟议的串行调解,赞助内容导致比用户生成的内容和内容营销更负面的品牌态度。这些结果表明,虽然直接来自公司,但内容营销似乎以与用户生成的内容类似的方式感知。讨论了对营销管理人员有关内容营销策略的影响。

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