首页> 外文期刊>Computers in Human Behavior >I'm just trolling: The role of normative beliefs in aggressive behaviour in online gaming
【24h】

I'm just trolling: The role of normative beliefs in aggressive behaviour in online gaming

机译:我只是在拖钓:规范性信念在网络游戏中的攻击行为中的作用

获取原文
获取原文并翻译 | 示例
       

摘要

Based on the social-cognitive information processing model and the theory of normative beliefs, this study tests if garners normalise aggression in games, and whether these normative beliefs explain their aggressive behaviour in games. Experimental cross sectional, worldwide data was collected through an online survey of garners (N = 1646). Participants were randomly assigned to read a vignette describing an instance of verbal harassment occurring either online (within a multiplayer game) or offline (within a board game cafe) and were asked how acceptable and tolerable they found the harassment. There was a significant moderate main effect of context which indicated that harassment was perceived as more normal in the online gaming scenario. Normative beliefs about cyberaggression significantly predicted both general and prejudiced cyberaggression. Additionally, normative beliefs partially mediated the relationship between age and general cyberaggression (small effect) and gender and general cyberaggression (large effect). As normative beliefs are dynamic and modifiable, cyberaggression prevention and intervention efforts should include modification of beliefs which support the legitimacy and acceptability of cyberaggression in games. These findings provide insight into how gamer culture around acceptability of trash talk relates to toxicity in games and suggest directions for further research.
机译:基于社会认知信息处理模型和规范性信念理论,本研究测试了加纳是否规范了游戏中的攻击行为,以及这些规范性信念是否能够解释其在游戏中的攻击行为。通过对加纳人的在线调查收集了实验性横截面全球数据(N = 1646)。参与者被随机分配来阅读插图,描述了在线(在多人游戏中)或离线(在棋盘游戏咖啡馆内)发生的言语骚扰的情况,并被问及他们发现骚扰的程度和可接受性。情境有明显的适度主要影响,表明在网络游戏中,骚扰被认为更为正常。关于网络侵略的规范性信念显着预测了普遍的和偏见的网络侵略。此外,规范性信念部分地介导了年龄与一般网络攻击(较小影响)和性别与一般网络攻击(较大影响)之间的关系。由于规范性信念是动态​​的且可修改的,因此,网络侵略的预防和干预工作应包括对信念的修改,以支持游戏中网络侵略的合法性和可接受性。这些发现提供了洞察力,即围绕垃圾话的可接受性的玩家文化如何与游戏中的毒性相关,并为进一步研究提供了方向。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号