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Avatar capital: The relationships between player orientation and their avatar's social, symbolic, economic and cultural capital

机译:阿凡达资本:玩家取向与他们的阿凡达的社会,象征,经济和文化资本之间的关系

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摘要

Our everyday lives are increasingly digitized, virtualized and gamified. People increasingly live and act through a collection of various digital personas and avatars. However, the question of how peoples' psychological traits may predict the traits and features of their virtual avatars is still relatively unexplored. In this study investigates the relationship between the traits related to gaming preferences and forms of capital (economic, cultural, social and symbolic) their avatar commands. The data was gathered through an online survey (n = 905) amidst the players of a MMORPG Final Fantasy XIV. The results indicate that avatar's cultural capital is associated player's orientation towards achievement-mechanics, immersion and social aspects of games. Economic capital is associated with player's orientation towards achievement and relationship sides of games. Social capital is associated with players' orientation towards immersion and social parts of games, and in-game interests of the player. Symbolic capital is associated with player's orientation towards achievement and social orientations and ones tenure in the game.
机译:我们的日常生活越来越数字化,虚拟化和游戏化。人们越来越多地通过各种数字角色和化身来生活和行动。但是,人们的心理特征如何预测他们的虚拟化身的特征和特征,这个问题仍然没有得到很好的探讨。在这项研究中,研究了与游戏偏好相关的特征与资本的形式(经济,文化,社会和象征性)的化身命令之间的关系。数据是通过MMORPG最终幻想XIV的玩家在线调查(n = 905)收集的。结果表明,阿凡达的文化资本与玩家对成就机制,沉浸感和游戏社交方面的取向有关。经济资本与玩家对游戏成就和关系方面的取向有关。社会资本与玩家对游戏的沉浸感和社交部分的取向以及玩家在游戏中的兴趣相关。象征性资本与玩家对成就和社会倾向以及游戏中任职期的倾向有关。

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