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SOCIALSENSE: Graphical user interface design considerations for social network experiment software

机译:SOCIALSENSE:社交网络实验软件的图形用户界面设计注意事项

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Using networked computers in laboratory experiments to investigate group dynamics currently requires the creation of special program application software. Design considerations for a useable graphical user interface (GUI) in such software are discussed in this paper. We describe SOCIALSENSE communication software created to experimentally test the effect of different social network configurations, group membership, and group integration on patterns of rumor self-organization. The software connected 16 participants using several different network configurations via a web-accessible Java applet, tasked them with making sense of rumors presented to them, enabled "neighbors" to synchronously or asynchronously communicate, and recorded their selections and beliefs. Four principles of design were followed: employ reading gravity, minimize cognitive load, use pre-existing mental models, and select color to direct attention. A description of each principle is presented, how it was applied to the GUI, and how it could be applied to other social network experiment program interfaces.
机译:当前,在实验室实验中使用联网计算机调查小组动态需要创建特殊的程序应用软件。本文讨论了此类软件中可用图形用户界面(GUI)的设计注意事项。我们描述了SOCIALSENSE通信软件,该软件旨在通过实验测试不同社交网络配置,小组成员身份和小组整合对谣言自组织模式的影响。该软件通过一个可通过Web访问的Java小程序,使用几种不同的网络配置连接了16位参与者,对他们进行了传闻告知任务,使“邻居”能够同步或异步进行通信,并记录了他们的选择和信念。遵循四个设计原则:利用阅读重力,最小化认知负担,使用预先存在的心理模型以及选择颜色来吸引注意力。介绍了每种原理,如何将其应用于GUI以及如何将其应用于其他社交网络实验程序界面的说明。

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