首页> 外文期刊>Computers in Human Behavior >User goals in social virtual worlds: A means-end chain approach
【24h】

User goals in social virtual worlds: A means-end chain approach

机译:社交虚拟世界中的用户目标:均值链方法

获取原文
获取原文并翻译 | 示例
           

摘要

The purpose of this study is twofold: first, to investigate user goals in social virtual worlds; second, to introduce a methodological alternative (i.e., a means-end chain approach) for analyzing user goals in cyberspaces. The data were acquired from a web survey, and were analyzed by means-end chain analysis (MECA), which produces users' goal structure in reference to a hierarchical system of interrelated goals (Olson & Reynolds, 1983). The results show that people come to social virtual worlds to satisfy their social and hedonic needs, and to escape from real world constraints, as do virtual community members and virtual gamers; they also pursue unique activities, such as creating virtual objects and selling them. On the other hand, by clarifying relations among users' goals, MECA provides a richer explanation for user goals than prior research which only offers separate user goals for cyberspace users without explanation of relationship among goals.
机译:这项研究的目的是双重的:第一,调查社交虚拟世界中的用户目标;第二,调查用户的目标。其次,介绍一种用于分析网络空间用户目标的方法学替代方法(即,手段-末​​端链方法)。数据是通过网络调查获得的,并通过均值链分析(MECA)进行了分析,该方法根据相互关联的目标的分层系统产生了用户的目标结构(Olson&Reynolds,1983)。结果表明,人们进入社交虚拟世界是为了满足其社交和享乐需求,并且摆脱了现实世界的限制,虚拟社区成员和虚拟游戏玩家也是如此。他们还从事独特的活动,例如创建虚拟对象并出售它们。另一方面,与以前的研究相比,MECA通过澄清用户目标之间的关系,为用户目标提供了更丰富的解释,后者仅为网络空间用户提供了单独的用户目标,而没有解释目标之间的关系。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号