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Call of (civic) duty: Action games and civic behavior in a large sample of youth

机译:(公民)义务的呼唤:大量年轻人中的动作游戏和公民行为

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The positive and negative influences of violent/action games, henceforth called "action games", remains controversial in the scholarly literature. Although debate continues whether action games influence aggressive behavior, little research has examined the influence of action games on civic engagement. The current study addresses this gap by examining the correlation between exposure to action games on civic engagement and on-line prosocial behavior in a sample of 873 teenagers. Results indicated that girls as well as teens who had parents who were more technologically savvy tended to engage in more civic behaviors. Exposure to action games predicted more prosocial behavior on-line, but did not predict civic engagement either positively or negatively. However, exposure to action games and parental involvement interacted to promote youth civic engagement. Action-game-playing-youth whose parents were involved in game play and supervision were most civically involved, compared to youth who did not play action games, or whose parents were less involved. These results indicated little support for the belief that exposure to violence in video games decreases prosocial behavior and/or civic engagement. Conversely some support was found for the possibility that playing action games is associated with small increased prosocial behavior and civic engagement in the real world, possibly due to the team-oriented multiplayer options in many of these games.
机译:暴力/动作游戏(以下称为“动作游戏”)的正面和负面影响在学术文献中仍存在争议。尽管关于动作游戏是否会影响攻击行为的争论仍在继续,但很少有研究检查动作游戏对公民参与的影响。当前的研究通过检查873名青少年样本中的公民参与行为游戏与在线亲社会行为之间的相关性来解决这一差距。结果表明,父母在技术上更精通的女孩和青少年倾向于进行更多的公民行为。接触动作游戏可以预测更多的亲社会行为,但不能预测正面或负面的公民参与。但是,接触动作游戏和父母参与可以促进青年公民的参与。与未参与动作游戏或父母参与程度较低的青年相比,父母参与游戏和监督的青少年参与动作游戏的比例最高。这些结果表明很少有人相信视频游戏中的暴力行为会降低亲社会行为和/或公民参与度。相反,人们发现,玩动作游戏与现实世界中亲社会行为的少量增加和公民参与的可能性有关,这可能是由于许多此类游戏中面向团队的多人游戏选项所致。

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