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Treating cockroach phobia using a serious game on a mobile phone and augmented reality exposure: A single case study

机译:在手机上使用严肃的游戏和增强现实技术来治疗蟑螂恐惧症:单例研究

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摘要

In vivo exposure has proved its efficacy in the treatment of specific phobias; however, not all patients benefit from it. Communication and information technologies such as Virtual Reality (VR) and Augmented Reality (AR) have improved exposure treatment adherence and acceptance. Serious games (SG) could also be used in order to facilitate exposure treatment. A line of research on SG is emerging which focuses on health issues. We have developed a SG for the treatment of cockroach phobia that uses a mobile phone as the application device. This work examines results of an N = 1 study about whether the use of this mobile game can facilitate treatment of this specific phobia preparing her for the AR exposure. A 25-year-old woman with cockroach phobia participated in the study. Results showed that the use of the mobile game reduced her level of fear and avoidance before a "one-session" AR exposure treatment was applied, following the guidelines by OEst. The participant found very helpful the use of the SG before the AR exposure session and she was willing to use it after the AR exposure session as a homework assignment. Although the results of this study are preliminary, SG appears to be a line of research of high interest in clinical psychology for the treatment of specific phobias.
机译:体内暴露已证明其可治疗特定的恐惧症。但是,并非所有患者都能从中受益。虚拟现实(VR)和增强现实(AR)等通信和信息技术改善了曝光处理的依从性和接受度。严肃游戏(SG)也可以用来促进暴露治疗。关于SG的一系列研究正在兴起,其重点是健康问题。我们开发了一种SG,用于治疗蟑螂恐惧症,它使用手机作为应用设备。这项工作研究了一项N = 1研究的结果,该研究有关使用此手机游戏是否可以促进这种特定恐惧症的治疗,使她为AR暴露做好准备。一名患有蟑螂恐惧症的25岁妇女参加了这项研究。结果表明,按照OEst的指导原则,使用移动游戏减少了她的恐惧和回避程度,之后才进行“一次治疗”的AR暴露治疗。参与者发现在AR暴露会议之前使用SG非常有帮助,她愿意在AR暴露会议之后使用SG作为家庭作业。尽管这项研究的结果是初步的,但SG似乎是临床心理学中针对特定恐惧症治疗的研究重点。

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  • 来源
    《Computers in Human Behavior》 |2011年第1期|p.217-227|共11页
  • 作者单位

    Universitat Jaume I, Castellon, Spain CIBER Fisiopatologia Obesidad y Nutrition (CB06/03), Instituto Carlos III, Spain;

    rnUniversitat Jaume I, Castellon, Spain;

    rnUniversitat Jaume I, Castellon, Spain CIBER Fisiopatologia Obesidad y Nutrition (CB06/03), Instituto Carlos III, Spain;

    rnUniversidad de Valencia, Spain CIBER Fisiopatologia Obesidad y Nutrition (CB06/03), Instituto Carlos III, Spain;

    rnUniversitat Jaume I, Castellon, Spain CIBER Fisiopatologia Obesidad y Nutrition (CB06/03), Instituto Carlos III, Spain;

    rnInstitute de Bioingenieria y Tecnologia Orientada al Ser Humane, Universidad Politecnica de Valencia, Camino de Vera s, 46022 Valencia, Spain CIBER Fisiopatologia Obesidad y Nutrition (CB06/03), Instituto Carlos III, Spain;

    rnInstitute de Bioingenieria y Tecnologia Orientada al Ser Humane, Universidad Politecnica de Valencia, Camino de Vera s, 46022 Valencia, Spain CIBER Fisiopatologia Obesidad y Nutrition (CB06/03), Instituto Carlos III, Spain;

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  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

    serious games; augmented reality; virtual reality; phobias; mobile phones; exposure treatment;

    机译:严肃的游戏;增强现实;虚拟现实;恐惧症手机;接触治疗;

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