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Sensory realism and mediated aggression in video games

机译:电子游戏中的感官现实主义和介导的侵略

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摘要

This study investigated whether sensory realism cues in violent games - blood color (red vs. blue), screams of pain (on vs. off), and player perspective (first-person vs. third-person) - affect players' physiological arousal (i.e., skin conductance levels), spatial presence (i.e., sense of being physically "there"), and state aggression in a popular violent game [Half-Life 2), controlling for users' prior game experiences. A path model (N = 160) was examined to see the mediation effects of arousal and presence between realism cues and state aggression. In line with the general aggression model, results showed that realistic blood color and screams increased arousal, but no effect was found for first-person perspective. Presence significantly affected users' state aggression. However, contrary to our expectation based on the excitation transfer theory, arousal did not show any significant effect on aggression. In addition, presence mediated the influence of realistic blood color on state aggression. In the effects of graphic realism of violence on user aggression, presence did a crucial role. Implications and future studies were discussed.
机译:这项研究调查了暴力游戏中的感官现实主义暗示-血色(红色与蓝色),痛苦的尖叫声(开或关)以及玩家的视角(第一人称与第三人称)是否会影响玩家的生理唤醒(例如,皮肤电导水平),空间存在(即,身体上“在那里”的感觉)和状态侵略在流行的暴力游戏中(半条命2),控制着用户之前的游戏体验。考察了路径模型(N = 160),以了解唤醒信号和现实提示与状态侵略之间的中介作用。与一般的攻击模型一致,结果表明逼真的血液颜色和尖叫声增加了唤醒感,但对于第一人称视角没有发现影响。存在极大地影响了用户的状态攻击。然而,与我们基于激发传递理论的预期相反,唤醒对攻击没有显示出任何重大影响。另外,存在介导了现实的血液颜色对状态侵害的影响。在暴力的图形现实主义对用户侵略的影响中,存在扮演着至关重要的角色。涵义和未来的研究进行了讨论。

著录项

  • 来源
    《Computers in Human Behavior》 |2012年第5期|p.1840-1848|共9页
  • 作者单位

    Department of Digital Culture & Contents, Konkuk University, Seoul, South Korea;

    M.l.N.D. (Media Interface & Network Design) Lab, Newhouse School of Public Communications, Syracuse University, United States,Department of Interaction Science, Sungkyunkwan University, Seoul, South Korea;

    Department of Psychology, University of Central Florida, United States;

  • 收录信息
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

    presence; arousal; aggression; violence; video games;

    机译:存在;激起侵略;暴力;视频游戏;
  • 入库时间 2022-08-18 02:10:41

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