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Why aren't organizations adopting virtual worlds?

机译:为什么组织不采用虚拟世界?

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The purpose of this study was to understand why organizational adoption of virtual worlds much has been much slower than expected, by empirically identifying factors that influence organizational intent to adopt virtual worlds. To do so, we developed a model of factors that influence organizational adoption of virtual worlds, based on the Technology-Organization-Environment framework. The model was tested using survey data from organizations, as well as secondary data. Interestingly, mimetic pressures and normative pressures exhibit the strongest effects on organizational intent to adopt virtual worlds. Contrary to expectations, none of the technical factors were to be found significant. These findings provide insights into why the organizational adoption rate of virtual worlds is much slower than expected. First, organizations are intended to adopt virtual worlds if other organizations are adopting virtual worlds. However, organizations are not adopting virtual worlds. Second, because respective competitors that have adopted virtual worlds are not benefiting or succeeding, organizations are not induced to adopt. Last, technological factors, such as relative advantage and compatibility, do not currently have a significant impact on an organization's intent to adopt virtual worlds.
机译:这项研究的目的是通过经验确定影响组织采用虚拟世界意图的因素,以了解为什么组织对虚拟世界的采用比预期的要慢得多。为此,我们基于技术-组织-环境框架开发了影响组织采用虚拟世界的因素模型。使用组织的调查数据以及辅助数据对模型进行了测试。有趣的是,模拟压力和规范压力对采用虚拟世界的组织意图表现出最大的影响。与预期相反,没有发现任何技术因素很重要。这些发现为为什么虚拟世界的组织采用率比预期的要慢得多提供了见解。首先,如果其他组织采用虚拟世界,则组织打算采用虚拟世界。但是,组织并未采用虚拟世界。其次,由于采用虚拟世界的各个竞争对手都没有从中获利或成功,因此不会诱使组织采用。最后,诸如相对优势和兼容性之类的技术因素目前对组织采用虚拟世界的意图没有重大影响。

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