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Player-Avatar Identification in video gaming: Concept and measurement

机译:视频游戏中的玩家头像识别:概念和度量

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摘要

This paper aims to develop an instrument to measure Player-Avatar Identification (PA1) in video game playing. Survey studies were conducted with over 1000 students in Singapore primary and secondary schools. The results of the studies demonstrated that PAI can be conceptualized and reliably measured in terms of four-factors - feelings during play, absorption during play, positive attitudes toward the game avatar and importance of the avatar to one's self identity. The four-factor model showed acceptable model data fit and satisfactory reliability and validity. The construct validity was supported by the relationship between PAI and identity style. The result suggested that students with diffused identity style reported significant higher scores on absorption and importance to identity. The usefulness of the concept and the scale was discussed in relation to behavioral and developmental implications.
机译:本文旨在开发一种用于测量视频游戏中玩家头像识别(PA1)的工具。对新加坡中小学的1000多名学生进行了调查研究。研究结果表明,PAI可以通过四个因素进行概念化和可靠的度量-游戏过程中的感觉,游戏过程中的吸收,对游戏虚拟形象的积极态度以及虚拟形象对个人身份的重要性。四因素模型显示了可接受的模型数据拟合以及令人满意的可靠性和有效性。 PAI和身份风格之间的关系支持了构造的有效性。结果表明,具有分散身份风格的学生在吸收和对身份的重要性方面得分明显更高。关于行为和发展的含义,讨论了该概念和规模的实用性。

著录项

  • 来源
    《Computers in Human Behavior》 |2013年第1期|257-263|共7页
  • 作者单位

    Psychological Studies, National Institute of Education, Nanyang Technological University, Singapore,National Institute of Education, Nanyang Technological University, Nanyang Walk 637616, Singapore;

    Psychological Studies, National Institute of Education, Nanyang Technological University, Singapore;

    Psychological Studies, National Institute of Education, Nanyang Technological University, Singapore;

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  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

    identification; identity; video game; player avatar relationship; measurement;

    机译:鉴定身份电子游戏;玩家头像关系;测量;

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