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Measuring cognitive load in practicing arithmetic using educational video games on a shared display

机译:在共享显示器上使用教育视频游戏测量练习数学的认知负荷

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The benefits of introducing educational video games in the classroom are many. Due to the widely available number and sizes of screens, and the learning outcomes shown by the Interpersonal Computer make this an emerging technology that should be considered for the classroom, technology that shares display characteristics with tabletops. An important factor to consider in this sort of technology is the position and amount of information displayed. The purpose of this research is to study the effect of the position on the screen of displayed information and the amount of information received by each of the students who share the workspace with respect to the acquired knowledge. We learned that students that worked with more objects and had more neighbors improved significantly less in their learning, a result that can be explained through the Cognitive Load Theory.
机译:在教室中引入教育视频游戏的好处很多。由于屏幕的数量和尺寸广泛可用,并且人际计算机所显示的学习成果使该技术成为教室应考虑的新兴技术,该技术与桌​​面共享显示特征。在这种技术中要考虑的重要因素是显示信息的位置和数量。这项研究的目的是研究屏幕上显示信息的位置的影响以及共享学习空间的每个共享工作空间的学生所接收的信息量。我们了解到,与更多的物体一起工作并且与更多的邻居在一起的学生的学习效果显着降低,这一结果可以通过认知负荷理论来解释。

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