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Measuring flow in gamification: Dispositional Flow Scale-2

机译:在游戏化中测量流量:处置流量量表2

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摘要

This paper measures flow in the context of gamification and investigates the psychometric properties of the Dispositional Flow Scale-2 (DFS-2). We employ data gathered from users of an exercise gamification service (N = 200). The results show that the original DFS-2 factorial structure does result in a similar model fit as the original work. However, we also present a factorial respecification that satisfies more recent model fit thresholds. Beyond validating the original DFS-2 instrument in the context of gamification, the psychometric analysis and the respecifications suggest that the components of flow divide into highly correlated conditions of flow (which were also found to be more salient in the context of gamification: autotelic experience, balance of skill and challenge, control, clear goals, and feedback) and into possible outcomes (merging action-awareness, concentration, loss of sense of time, and loss of self-consciousness) from achieving flow.
机译:本文在游戏化的背景下测量流量,并研究了“性倾向量表2”(DFS-2)的心理测量特性。我们采用从锻炼游戏化服务(N = 200)的用户那里收集的数据。结果表明,原始的DFS-2阶乘结构确实导致了与原始工作相似的模型拟合。但是,我们还提出了能够满足最新模型拟合阈值的阶乘重新规范。除了在游戏化的背景下验证原始DFS-2仪器之外,心理计量学分析和重新指定还表明,流量的组成部分划分为高度相关的流量条件(在游戏化的背景下,这些条件也更加重要:自动体验) ,技巧与挑战,控制力,明确的目标和反馈之间的平衡),以及从实现流程中获得的可能结果(合并行动意识,专心,丧失时间感和丧失自我意识)。

著录项

  • 来源
    《Computers in Human Behavior》 |2014年第11期|133-143|共11页
  • 作者

    Juho Hamari; Jonna Koivisto;

  • 作者单位

    Game Research Lab, School of Information Sciences, FIN-33014 University of Tampere, Finland,Department of Information and Service Economy, Aalto University School of Business, P.O. Box 21220, 00076 Aalto, Finland;

    Game Research Lab, School of Information Sciences, FIN-33014 University of Tampere, Finland;

  • 收录信息
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

    Flow; DFS-2; Gamification; Games for health; Exergames; Persuasive technology;

    机译:流;DFS-2;游戏化;健康游戏;游戏游戏;说服技术;

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