首页> 外文期刊>Computers in Human Behavior >A vacation from your mind: Problematic online gaming is a stress response
【24h】

A vacation from your mind: Problematic online gaming is a stress response

机译:您的假期:有问题的在线游戏是一种压力反应

获取原文
获取原文并翻译 | 示例
       

摘要

We present ethnographically-informed survey and interview data suggesting that problematic online gaming in the World of Warcraft (WoW) can be conceptualized as a response to pre-existing life stress, which for highly stressed individuals magnifies rather than relieves their suffering. In particular, we explore how relaxing and arousing in-game experiences and activities provide forms of cognitive diversion that can lead to problematic play among more highly stressed individuals. Our research supports what has been called a "rich get richer" model of problematic Internet use. In this instance, less stressed individuals manage to play WoW so as to enhance their offline lives. By contrast, more highly stressed players further magnify the stress and suffering in their lives by playing problematically the online game within which they sought refuge from their offline problems.
机译:我们提供的人种学调查和访谈数据表明,《魔兽世界》(WoW)中有问题的在线游戏可以被概念化为对先前存在的生活压力的回应,对于生活压力很大的人,这可以放大而不是减轻他们的痛苦。尤其是,我们探索放松和唤起游戏中的体验和活动如何提供认知转移的形式,这些转移可能导致压力较大的个人出现问题性游戏。我们的研究支持存在问题的Internet使用的所谓“致富”模式。在这种情况下,压力较小的人可以玩魔兽,以改善他们的离线生活。相比之下,压力更大的玩家通过有问题地玩在线游戏来扩大生活压力和苦难,他们寻求在线下的庇护所。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号