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The effects of dissociation, game controllers, and 3D versus 2D on presence and enjoyment

机译:分离,游戏控制器以及3D与2D对存在和娱乐的影响

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Dissociative experiences create a feeling of being outside one's own body. Oftentimes, people experiencing these states claim to be off in another place and find they are losing time. Gamers who experience a high level of presence with their games echo these sorts of claims. A gaming experiment was conducted to determine if those people scoring high in having dissociative episodes experience presence more so than those scoring low in having dissociative episodes. The experiment also manipulated the variables of controller type (steering wheel versus traditional controller) and stereoscopic dimension (2D versus 3D) to determine if they interacted with ratings of dissociative episodes. Enjoyment of the game, which has been theoretically linked to presence, was also measured. After 146 participants played a racing game under the different manipulated conditions, the study confirmed that dissociation was highly related to sense of presence in a game and enjoyment. Playing the game with a steering wheel, as opposed to traditional controller, also created a greater sense of presence and enjoyment. 3D, as opposed to 2D, did not impact sense of presence or enjoyment. No interactions among the three variables occurred.
机译:分离的经历使人感到自己不在自己的身体之外。通常,经历这些州的人们声称自己在另一个地方,发现自己正在浪费时间。那些在游戏中拥有较高知名度的游戏玩家会回想这些说法。进行了一项游戏实验,以确定那些具有离解性发作得分高的人是否比那些具有离解性发作得分低的人经历更多。该实验还操纵了控制器类型(方向盘与传统控制器)和立体尺寸(2D与3D)的变量,以确定它们是否与分离事件的等级相互作用。从理论上讲,游戏的趣味性与存在感相关联。在146名参与者在不同的操纵条件下玩了赛车游戏之后,研究证实了解离与游戏中的存在感和娱乐感高度相关。与传统的控制器相反,使用方向盘玩游戏也可以带来更好的临场感和娱乐感。与2D相对,3D不会影响存在感或享受感。这三个变量之间没有相互作用。

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