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How does interactivity in videos affect task performance?

机译:视频中的交互性如何影响任务性能?

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摘要

Computer-based video environments allow for the implementation of features such as stop, browsing, table of contents, and index that enable the recipients to engage in activities comparable to activities that were shown to be associated with superior performance with text-based learning materials. Whereas the availability of features such as stop and browsing has frequently been shown to result in superior learning outcomes with videos and animations, no benefits of a table of contents and an index in videos were observed to date. However, the tasks used in these rare studies could be considered too complex and did not allow for explicit semantic mapping between the wording of the task and the items included in the interactive features. In the current laboratory study with 81 university students, we addressed both of these points. It was observed that the availability of a table of contents and an index resulted in superior performance in a search task. However, in a more comprehensive essay task that allowed for semantic mapping between the task and the video's index, the availability of interactivity only had positive effects on the frequency of naming the signaled information. Implications of these results are discussed.
机译:基于计算机的视频环境允许实现诸如停止,浏览,目录和索引之类的功能,这些功能使接收者能够从事与基于文本的学习资料所显示的与卓越性能相关的活动相当的活动。尽管经常显示诸如停止和浏览之类的功能的使用可带来视频和动画的卓越学习效果,但迄今为止,还没有观察到目录和视频索引的好处。但是,这些稀有研究中使用的任务可能被认为过于复杂,并且不允许在任务的措辞与交互功能中包含的项目之间进行明确的语义映射。在当前对81位大学生的实验室研究中,我们解决了这两点。据观察,目录和索引的可用性导致了搜索任务中的出色性能。但是,在一项更全面的散文任务中,该任务允许在任务和视频索引之间进行语义映射,交互性的可用性仅对命名信号的频率产生积极影响。讨论了这些结果的含义。

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