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The attraction of online games: An important factor for Internet Addiction

机译:网络游戏的吸引力:网络成瘾的重要因素

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This study examined the attraction of online games and their contribution to Internet Addiction (1A) among college students in China in a series of cross-sectional studies. Study 1 tested the theoretical framework of the online games attraction and developed an assessment instrument: the Online Game Attraction Inventory (OAI). Study 2 surveyed 635 students using a battery of questionnaires that included the Chen Internet Addiction Scale (CIAS) to assess IA levels and determine which predictor contributed the most to IA. The results indicated the OAI to be a psychometrically sound tool with acceptable levels of reliability and validity. The OAI score was positively related to the CIAS score (r=.397, p<.01), and the structural equation modeling results revealed that online game attraction mediates the relationships among personality, family function, life events, social support and IA. Thus, the attraction of online games may affect the IA of college students; therefore, more attention should be paid to this issue.
机译:本研究通过一系列横断面研究,研究了中国大学生对网络游戏的吸引力及其对网络成瘾的贡献(1A)。研究1测试了在线游戏吸引力的理论框架,并开发了一种评估工具:在线游戏吸引力清单(OAI)。研究2使用包括Chen Internet Addiction Scale(CIAS)在内的一系列问卷调查了635名学生,以评估IA水平并确定哪个预测因素对IA贡献最大。结果表明,OAI是一种心理上合理的工具,具有可接受的可靠性和有效性水平。 OAI得分与CIAS得分呈正相关(r = .397,p <.01),并且结构方程建模结果表明,在线游戏吸引力介导了人格,家庭功能,生活事件,社会支持和IA之间的关系。因此,网络游戏的吸引力可能会影响大学生的IA。因此,应对此问题给予更多关注。

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