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An exploratory study of factors influencing repurchase behaviors toward game items: A field study

机译:影响游戏物品回购行为的因素的探索性研究:一项现场研究

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摘要

This study provides an exploratory analysis of the effects of the various characteristics of users, games, and repurchase behavior of users in an online game context. Many previous studies considered intentions to purchase and repurchase game items; however, few examined repurchase behavior. Our analysis included a sample of 2,060,685 observations (out of a total of 84,434,287) in one year based on the field data of purchase behavior from a game company. Analysis results show that users' purchase behavior is the most significant factor, and time-related characteristics such as the recency of purchase, purchase frequency, and purchase cycle are important factors that influence repurchase decisions. In contrast, it is found that purchase amount, game characteristics, and user characteristics are not significant. Our findings imply that any analysis of repurchase behavior should address "unconscious" purchase behavior, such as habits, immersion, and impulse buying, in addition to conscious purchase behavior. (C) 2015 Elsevier Ltd. All rights reserved.
机译:这项研究对在线游戏环境中用户,游戏和用户的回购行为的各种特征的影响进行了探索性分析。先前的许多研究都考虑了购买和购回游戏物品的意图。但是,很少检查回购行为。我们的分析包括根据游戏公司购买行为的实地数据,在一年内对2,060,685个观察值进行了采样(总计84,434,287个)。分析结果表明,用户的购买行为是最重要的因素,与时间相关的特征(例如购买的频率,购买频率和购买周期)是影响回购决策的重要因素。相反,发现购买量,游戏特性和用户特性并不重要。我们的发现暗示,除了有意识的购买行为外,对回购行为的任何分析都应针对“无意识的”购买行为,例如习惯,沉浸感和冲动性购买。 (C)2015 Elsevier Ltd.保留所有权利。

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