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Comparison of children's gaming scores to NEPSY-II scores: Validation of computer games as cognitive tools

机译:儿童游戏分数与NEPSY-II分数的比较:验证计算机游戏作为认知工具

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This exploratory quantitative study compared schoolchildren's scores on 15 computer games to their scores on the neuropsychological test, NEPSY-II, to determine whether these games utilize predicted cognitive skills. Forty-three children aged 7-12 from different ethnic groups participated in this study. There was an almost equal split between girls and boys, some of whom reported mild learning difficulties. Many a priori predicted correlations were confirmed, with a medium to high effect. Eleven games shared their highest correlation with one or more of the predicted cognitive skills as measured by the NEPSY-II, which provided evidence that these computer games use specific cognitive functions. This suggests that similar computer games could be used to assess, practice, or monitor cognitive skills among schoolchildren. (C) 2015 Elsevier Ltd. All rights reserved.
机译:这项探索性定量研究将15个计算机游戏的小学生的得分与神经心理学测试NEPSY-II的得分进行了比较,以确定这些游戏是否利用了预测的认知技能。来自不同种族的43名7-12岁的儿童参加了这项研究。男孩和女孩之间几乎平等,其中一些人报告学习困难。证实了许多先验预测的相关性,具有中到高效果。根据NEPSY-II的测量,有11个游戏与一种或多种预测的认知技能具有最高的相关性,这提供了这些计算机游戏使用特定认知功能的证据。这表明可以使用类似的计算机游戏来评估,练习或监控学龄儿童的认知技能。 (C)2015 Elsevier Ltd.保留所有权利。

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