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Extending the theory of Bounded Generalized Reciprocity: An explanation of the social benefits of cooperative video game play

机译:扩展有界广义互惠理论:合作视频游戏的社会效益的解释

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The theory of Bounded Generalized Reciprocity was examined to help explain why cooperative video game play can increase players' subsequent pro-social behaviors. Participants played a basketball video game with a helpful or unhelpful teammate against an ostensible opposing team. Participants in the control condition did not play a video game with their teammate. Participants then engaged in a one-shot simultaneous or sequential prisoner's dilemma game with their teammate and an opposing team member. In line with Bounded Generalized Reciprocity, donations to teammates were influenced by expectations of others to reciprocate pro-social behaviors. Specifically, playing with a helpful teammate confirmed expectations of in-group members to reciprocate pro-social behaviors and led to increases in pro-social behaviors between teammates. Playing with an unhelpful teammate disconfirmed expectations of in-group members to reciprocate pro-social behaviors and led to decreases in pro-social behaviors between teammates. Interestingly, playing with a helpful teammate increased participants' donation to out-group members even though participants did not expect them to reciprocate. The current study emphasizes the importance of pro-social reciprocity expectations in predicting people's pro-social behaviors and the impact cooperative video game play can have on such expectations. (C) 2015 Elsevier Ltd. All rights reserved.
机译:研究了有界广义互惠理论,以解释合作视频游戏为何可以增加玩家随后的亲社会行为。参与者与一个表面上看似对立的球队一起,在有帮助或无帮助的队友的共同下打篮球视频游戏。处于控制状态的参与者未与队友一起玩电子游戏。然后,参与者与队友和对面团队成员进行一次一次性的同时或连续囚徒困境游戏。与“有限的普遍互惠”相一致,对队友的捐赠受到他人对互助亲社会行为的期望的影响。具体而言,与乐于助人的队友一起玩耍肯定了团体内成员对亲社会行为的期望,并导致队友之间亲社会行为的增加。与一个无助的队友一起玩耍,使团体内成员对亲社会行为的期望值降低,并导致队友之间亲社会行为的减少。有趣的是,与一个乐于助人的队友一起比赛增加了参与者对小组成员的捐款,即使参与者并不希望他们能回报。当前的研究强调了亲社会互惠期望在预测人们的亲社会行为以及合作视频游戏玩法对此类期望的影响方面的重要性。 (C)2015 Elsevier Ltd.保留所有权利。

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