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Young people at play. Behaviors, motives and social structure

机译:年轻人在玩。行为,动机和社会结构

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摘要

Research on reasons for playing digital games is more often than not limited to individual motivations and behavior conceptualized in terms of playing duration and/or frequency. The goal of this study is to explore how the process of game choice differs when behaviors are conceptualized differently. In addition, it also considers the role that is played by friendship networks in game choice. Results show that the mediating role of habit in relation to conscious motivations changes as the type of behavior changes. The same is true for the role that is played by the social structure in terms of friendship networks. These findings open up new questions and opportunities in terms of social context and behavior when it comes to the study of media choice in general and game choice in specific.
机译:关于玩数字游戏的原因的研究通常不仅限于根据玩时间和/或频率来概念化的个人动机和行为。这项研究的目的是探索行为概念不同时游戏选择过程的差异。此外,它还考虑了友谊网络在游戏选择中所扮演的角色。结果表明,习惯与行为动机的中介作用随着行为类型的变化而变化。社会结构在友谊网络方面所扮演的角色也是如此。这些发现为一般媒介选择和特定游戏选择的研究提供了新的问题和机会,涉及社会背景和行为。

著录项

  • 来源
    《Computers in Human Behavior》 |2015年第2期|263-271|共9页
  • 作者单位

    Research Group for Media and ICT (iMinds-MICT), Department of Communication Sciences, Ghent University, Korte Meer 7-9-11, 9000 Gent, Belgium;

    Research Group for Media and ICT (iMinds-MICT), Department of Communication Sciences, Ghent University, Korte Meer 7-9-11, 9000 Gent, Belgium;

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  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

    Digital games; Motivation; Social structure; Habit; Behavior;

    机译:数字游戏;动机;社会结构;习惯;行为;

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