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Problematic involvement in online games: A cluster analytic approach

机译:在线游戏中存在问题的参与:一种聚类分析方法

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摘要

Playing online games can become problematic and engender adverse consequences. Several psychological factors have been shown to influence the development and the maintenance of this problematic behavior, including impulsivity traits, motives to play (immersion, achievement, social affiliation), and self-esteem. The aim of the current study is to determine whether reliable subtypes of problematic online gamers can be identified. A sample of 1057 online gamers was recruited. Validated questionnaires were used to measure established psychological risk factors (impulsivity, motives to play, self-esteem) and potential consequences of playing (addiction symptoms, positive and negative affect). Actual in-game behaviors were also monitored. Five reliable clusters of gamers were identified (three problematic and two nonproblematic clusters). Cluster comparison revealed that the psychological factors considered are differentially involved in problematic online gaming. At the theoretical level, the results emphasized that problem online gaming depends on a wide range of psychological factors. At the clinical level, the diversity of psychological profiles shown supports the development of personalized (custom-made) interventions targeting specific psychological mechanisms. Overall, our findings suggest that conceptualizing the problematic use of massively multiplayer online role-playing games as "behavioral addiction" is too restrictive and might result in the simplification of heterogeneous and multi-determined problematic behaviors.
机译:玩在线游戏会成为问题,并带来不利后果。已经显示出几种心理因素会影响这种有问题的行为的发展和维持,包括冲动性格,游戏动机(沉浸感,成就,社交关系)和自尊心。当前研究的目的是确定是否可以确定有问题的在线游戏玩家的可靠亚型。招募了1057位在线游戏的样本。经过验证的问卷用于衡量既定的心理风险因素(冲动性,游戏动机,自尊心)和游戏的潜在后果(成瘾症状,正面和负面影响)。实际的游戏行为也受到监控。确定了五个可靠的游戏玩家群(三个有问题的玩家群和两个无问题的玩家群)。聚类比较表明,所考虑的心理因素是有问题的在线游戏的差异因素。从理论上讲,结果强调在线游戏问题取决于广泛的心理因素。在临床水平上,所显示的心理特征的多样性支持针对特定心理机制的个性化(定制)干预措施的发展。总体而言,我们的发现表明,将大型多人在线角色扮演游戏的有问题的使用概念化为“行为成瘾”过于严格,可能会简化异类和多确定的有问题的行为。

著录项

  • 来源
    《Computers in Human Behavior》 |2015年第2期|242-250|共9页
  • 作者单位

    Laboratory for Experimental Psychopathology, Psychological Sciences Research Institute, Catholic University of Louvain, Louvain-La-Neuve, Belgium,Cognitive Psychopathology and Neuropsychology Unit, Psychology Department, University of Geneva, Geneva, Switzerland,Addictology Division, Mental Health and Psychiatry Department, Geneva University Hospitals, Geneva, Switzerland,Psychological Sciences Research Institute, Catholic University of Louvain, 10, Place du Cardinal Mercier, 1348 Louvain-La-Neuve, Belgium;

    Addictology Division, Mental Health and Psychiatry Department, Geneva University Hospitals, Geneva, Switzerland;

    Addictology Division, Mental Health and Psychiatry Department, Geneva University Hospitals, Geneva, Switzerland;

    Addictology Division, Mental Health and Psychiatry Department, Geneva University Hospitals, Geneva, Switzerland;

    Addictology Division, Mental Health and Psychiatry Department, Geneva University Hospitals, Geneva, Switzerland,EA 481 'Neurosciences Laboratory'-Franche-Comte University, Besancon Cedex, France;

    EA 481 'Neurosciences Laboratory'-Franche-Comte University, Besancon Cedex, France,Cognitive Psychopathology Unit, Psychology Department, University of Liege, Liege, Belgium;

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  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

    Internet gaming disorder; Dysfunctional online gaming; Internet addiction; Problem online gaming; Cluster analysis; Risk factor;

    机译:网络游戏障碍;功能不正常的在线游戏;网络成瘾;在线游戏出现问题;聚类分析;风险因素;

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