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Easily too difficult: Estimating item difficulty in computer simulated microworlds

机译:太容易了:估算计算机模拟微世界中的物品难度

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摘要

Dealing with complexity and dynamics is increasingly becoming part of people's everyday lives. The necessity of dealing with complex systems has instigated the use of computer simulations, so-called microworlds (MWs), to assess and study human behavior in complex situations. Although these MWs enjoy great popularity with both practitioners and researchers, their psychometric qualities have been questioned, and studies that have investigated these qualities have been sparse. In particular, only a few studies have investigated the factors that contribute to item difficulty in MWs. To fill this gap, we analyzed data from 3128 Finnish students with a linear logistic test model. Our results suggest that item difficulty in MWs can be almost perfectly predicted by six basic item characteristics, namely, (a) the use and number of eigendynamics, the numbers of (b) input and (c) output variables, the numbers of (d) input and (e) output variables not related to any other variables, and (f) the total number of relations between all variables. In addition, we provide evidence for the necessity of differentiating between the difficulty of controlling an MW (knowledge application) and understanding its underlying structure (knowledge acquisition). Finally, we discuss further theoretical and practical implications of an increased understanding of MWs for their use as assessment instruments. (C) 2016 Elsevier Ltd. All rights reserved.
机译:处理复杂性和动态性已日益成为人们日常生活的一部分。处理复杂系统的必要性促使人们使用计算机模拟(所谓的微世界)来评估和研究复杂情况下的人类行为。尽管这些兆瓦在从业者和研究人员中都非常受欢迎,但它们的心理计量学素质受到质疑,并且对这些素质的研究也很少。特别是,只有很少的研究调查了导致MWs项目困难的因素。为了填补这一空白,我们使用线性逻辑检验模型分析了3128名芬兰学生的数据。我们的结果表明,通过六个基本项目特征可以几乎完美地预测MW中的项目难度,即(a)本征动力学的使用和数量,(b)输入和(c)输出变量的数量,(d )输入和(e)与其他变量不相关的输出变量,以及(f)所有变量之间的关系总数。此外,我们为区分MW的控制难度(知识应用程序)和了解其底层结构(知识获取)提供了必要的证据。最后,我们讨论了对MW用作评估工具的更多了解的理论和实践意义。 (C)2016 Elsevier Ltd.保留所有权利。

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