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Comparison of similarity measures to differentiate players' actions and decision-making profiles in serious games analytics

机译:在严肃游戏分析中比较相似性措施以区分玩家的行为和决策概况

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摘要

Three Gameplay Action-Decision (GAD) profiles: Explorer, Fulfiller, and Quitter, have been identified based on individual's decision-making actions and navigational behaviors in situ serious games. The ability to profile trainees using serious games can yield new analytics and insights towards training and learning performance improvement, including the identification of weaknesses or potential training needs in the players towards adaptive training, and the creation of new diagnostics for prescriptive training, retraining, and remediation. Similarity measures of players' in-game course of actions (COAs) have been shown to be a viable approach in differentiating novices from experts in serious games.
机译:根据个人的决策行为和就地严肃游戏的导航行为,确定了三个游戏行为决定(GAD)配置文件:资源管理器,Fulfiller和Quitter。使用严肃的游戏对受训者进行简介的能力可以产生新的分析和见解,以提高培训和学习成绩,包括识别运动员中的弱点或对适应性培训的潜在培训需求,以及为规范性培训,再培训和培训创建新的诊断方法补救措施。事实证明,玩家在游戏中的行为过程(COA)的相似性度量是区分新手和严肃游戏专家的一种可行方法。

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