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Positioning of online gambling and gaming products from a consumer perspective: A blurring of perceived boundaries

机译:从消费者角度看在线赌博和游戏产品的定位:模糊的感知界限

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Traditionally disparate markets and products, gambling activities and games have begun to overlap in many ways, particularly in the online marketplace. Consumers appear to be moving between these activities, indicating perception of similarities in products. The hybrid nature of some activities has resulted in gambling regulators considering whether they need to act with regards to certain games. Typically, regulatory classifications and taxonomies have been centred on objective features of product offerings, based on the perspective of producers and technology. However, consumer perspective is relevant to defining markets and understanding the potential migratory relationship between products. This research aims to gather an indepth understanding about the multifacetal market space of online gambling and gaming from a consumer perspective. A large-scale survey (n = 1000 respondents) assesses perceived similarities between 16 gaming and 9 gambling products by means of holistic triadic comparisons. Multidimensional scaling provides evidence for enduring market boundaries between online gambling and gaming products, but indicates several fine-grained similarities on the level of specific products. Products encountering elements of skill, planning, consideration, and achievements over time were perceived differently from those that are more playful and less realistic with immediate outcomes. Consumers did see connections between games and some gambling products, which may explain the joint usage of and migration between products. Insights are thus relevant for regulators, consumers, and professionals in both gambling and gaming industries as market boundaries have become blurred. (C) 2017 Elsevier Ltd. All rights reserved.reserved.
机译:传统上分散的市场和产品,赌博活动和游戏已经开始以许多方式重叠,尤其是在在线市场上。消费者似乎在这些活动之间移动,表明对产品相似性的感知。一些活动的混合性质导致赌博监管机构考虑是否需要就某些游戏采取行动。通常,基于生产者和技术的观点,监管分类和分类法集中在产品提供的客观特征上。但是,消费者的观点与定义市场和了解产品之间潜在的迁移关系有关。这项研究旨在从消费者的角度收集对在线赌博和游戏的多方面市场空间的深入了解。一项大规模调查(n = 1000受访者)通过整体三元比较评估了16种游戏产品和9种赌博产品之间的感知相似性。多维标度为在线赌博和游戏产品之间的持久市场边界提供了证据,但指出了特定产品水平上的若干细微相似之处。随着时间的流逝,遇到技能,计划,考虑和成就等要素的产品与那些更有趣,不太现实且具有立竿见影的感觉不同。消费者确实看到了游戏与某些赌博产品之间的联系,这可以解释产品的联合使用和产品之间的迁移。因此,随着市场界限变得模糊,洞察对于赌博和博彩业的监管者,消费者和专业人士都至关重要。 (C)2017 Elsevier Ltd.保留所有权利。

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