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Tracing female gamer identity. An empirical study into gender and stereotype threat perceptions

机译:追踪女性玩家的身份。对性别和成见的威胁感知的实证研究

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摘要

It seems that women stand outside game culture resulting in a low gamer identity profile. A nuanced and detailed examination of how gender identity and threatening experiences tap into their play practices has hitherto been lacking however. The present study fills this gap by examining how female players express a gamer identity and how this relates to perceptions of threat and stigmatization. Based on a large-scale survey directed at female players, a statistical model is specified taking into account how respondents attribute a gamer label to their self-concept. Results suggest that the cognitive, evaluative, and affective dimensions of female identity predict gamer identification in distinct ways. Whereas the mere cognitive process of categorizing as a woman is not related to gamer identity, women who feel closely connected to other women are less inclined to self-identify as gamer. However, group appraisal of womanhood is positively related to identifying as a gamer. When taking into account stigmatization, experienced discrimination by male players seems to discourage women to label themselves as gamer.(C) 2017 Elsevier Ltd. All rights reserved.
机译:似乎女性站在游戏文化之外,导致玩家的身份低下。迄今为止,还缺乏对性别认同和威胁经历如何融入其游戏实践的细致而细致的研究。本研究通过检查女性玩家如何表达玩家身份以及这与威胁和污名化的看法之间的联系来填补这一空白。在针对女性玩家的大规模调查的基础上,指定了一种统计模型,其中考虑了受访者如何将游戏玩家的标签归因于他们的自我概念。结果表明,女性身份的认知,评估和情感维度以不同的方式预测玩家身份。归类为女性的单纯认知过程与玩家身份无关,而与其他女性紧密联系的女性则不太倾向于自我识别为玩家。但是,对女性气质的集体评估与识别为游戏玩家有正相关关系。考虑到污名化时,男性玩家经历的歧视似乎不鼓励女性自称为游戏玩家。(C)2017 Elsevier Ltd.保留所有权利。

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