首页> 外文期刊>Computers in Human Behavior >Did I do that? The association between action video gaming experience and feedback processing in a gambling task
【24h】

Did I do that? The association between action video gaming experience and feedback processing in a gambling task

机译:是我做的吗?动作视频游戏体验与赌博任务中的反馈处理之间的关联

获取原文
获取原文并翻译 | 示例
       

摘要

The association between action video game experience and the neural correlates of feedback processing related to positive and negative outcomes was examined in a virtual Blackjack game in combination with event-related brain potentials (ERPs). The behavioral data revealed that the frequency of various outcomes was not related to action gaming experience, indicating that the associations between action gaming experience and the ERP correlates of feedback processing are unlikely to result from variation in motivation or skill related to the Blackjack game between the garners and non-gamers. The ERP data revealed that action gaming experience was not related to the processing of positive feedback related to wins, or negative feedback for losses that resulted from the joint action of the player and dealer. In contrast, action gaming experience was associated with a reduction in the amplitude of the ERPs elicited by negative feedback wherein the loss resulted from the direct action of the individual (i.e., busts). Together these data may indicate that action gaming is associated with a reduced sensitivity to feedback related to negative outcomes resulting from the direct action of the individual. (C) 2016 Elsevier Ltd. All rights reserved.
机译:在虚拟的二十一点游戏中,结合事件相关的脑电势(ERP),研究了动作视频游戏体验与反馈处理与正面和负面结果相关的神经相关之间的关联。行为数据表明,各种结果的发生频率与动作游戏体验无关,这表明动作游戏体验与反馈处理的ERP相关性之间的关联不太可能是由与二十一点游戏相关的动机或技能的变化造成的。加纳人和非玩家。 ERP数据显示,动作游戏体验与处理与获胜有关的正反馈或与玩家和发牌人的共同行动导致的损失的负反馈无关。相反,动作游戏体验与由负反馈引起的ERP幅度的减小有关,其中,损失是由个人的直接动作(即胸围)引起的。这些数据一起可以表明,动作游戏与对与个体直接行动导致的负面结果相关的反馈的敏感性降低相关。 (C)2016 Elsevier Ltd.保留所有权利。

著录项

  • 来源
    《Computers in Human Behavior》 |2017年第4期|226-234|共9页
  • 作者

    Bailey Kira; West Robert;

  • 作者单位

    Iowa State Univ, Dept Psychol, W112 Lagomarcino Hall 901 Stange Rd, Ames, IA 50011 USA|Ohio Wesleyan Univ, Dept Psychol, 61 S Sandusky St, Delaware, OH 43015 USA;

    Iowa State Univ, Dept Psychol, W112 Lagomarcino Hall 901 Stange Rd, Ames, IA 50011 USA|Depauw Univ, Dept Psychol, 7 E Larabee St, Greencastle, IN 46135 USA;

  • 收录信息
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

    Action video gaming; Feedback processing; ERPs;

    机译:动作视频游戏;反馈处理;ERP;
  • 入库时间 2022-08-18 02:09:43

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号