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How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction

机译:游戏化是如何激发的:对特定游戏设计元素对心理需求满意度的影响的实验研究

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The main aim of gamification, i.e. the implementation of game design elements in real-world contexts for non-gaming purposes, is to foster human motivation and performance in regard to a given activity. Previous research, although not entirely conclusive, generally supports the hypothesis underlying this aim. However, previous studies have often treated gamification as a generic construct, neglecting the fact that there are many different game design elements which can result in very diverse applications. Based on a self-determination theory framework, we present the results of a randomized controlled study that used an online simulation environment. We deliberately varied different configurations of game design elements, and analysed them in regard to their effect on the fulfilment of basic psychological needs. Our results show that badges, leaderboards, and performance graphs positively affect competence need satisfaction, as well as perceived task meaningfulness, while avatars, meaningful stories, and teammates affect experiences of social relatedness. Perceived decision freedom, however, could not be affected as intended. We interpret these findings as general support for our main hypothesis that gamification is not effective per se, but that specific game design elements have specific psychological effects. Consequences for further research, in particular the importance of treatment checks, are discussed. (C) 2017 The Authors. Published by Elsevier Ltd. This is an open access article under the CC BY license.
机译:游戏化的主要目的,即在非游戏目的的现实世界中实现游戏设计元素,是为了培养人类针对特定活动的动力和表现。先前的研究虽然不是完全结论性的,但总体上支持该目标的假设。但是,以前的研究通常将游戏化视为通用的构造,而忽略了许多不同的游戏设计元素可能会导致非常多样化的应用这一事实。基于自决理论框架,我们介绍了使用在线仿真环境的随机对照研究的结果。我们故意改变游戏设计元素的不同配置,并分析它们对满足基本心理需求的影响。我们的结果表明,徽章,排行榜和绩效图正面影响能力需求满意度,以及感知到的任务有意义性,而化身,有意义的故事和队友则影响社交关系的体验。但是,感知的决策自由不会受到预期的影响。我们将这些发现解释为对以下主要假设的普遍支持:游戏化本身并不有效,但是特定的游戏设计元素具有特定的心理影响。讨论了进一步研究的后果,特别是治疗检查的重要性。 (C)2017作者。由Elsevier Ltd.发行。这是CC BY许可下的开放访问文章。

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