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An application of brand personality to advergames: The effect of company attributes on advergame personality

机译:品牌个性在广告游戏中的应用:公司属性对广告游戏个性的影响

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The purpose of this study is to explore the advergame personality (AP) dimensions and to explicate the underlying relationships of the AP dimensions with company attributes, product categories, and consumers' behavioral intentions. A series of surveys with convenience samples indicates that consumers ascribe personality characteristics to advergames and that the perceived AP is five-dimensional, specifically: vibrancy, competence, intelligence, activeness, and excitement. A path model shows that company attributes (i.e., size, reputation, relevance) influenced each AP dimension in various ways, depending on product category (i.e., hedonic vs. utilitarian), which in turn affected consumers' intentions to play an advergame and to purchase a product. This study produces valuable insights into the effectiveness of advergames and into ways to strategically lead to behavioral intentions to play an advergame and purchase a product. (C) 2016 Elsevier Ltd. All rights reserved.
机译:这项研究的目的是探索广告人格(AP)维度,并阐明AP维度与公司属性,产品类别和消费者的行为意图之间的潜在关系。一系列带有便利性样本的调查表明,消费者将个性特征归因于advergames,并且感知到的AP是五维的,特别是:活力,能力,智力,活跃性和兴奋性。路径模型表明,公司属性(即规模,声誉,相关性)以各种方式影响每个AP维度,具体取决于产品类别(即享乐与功利主义),进而影响消费者玩广告游戏和购买产品。这项研究对广告游戏的有效性以及策略性地导致玩广告游戏和购买产品的行为意图的方法产生了宝贵的见解。 (C)2016 Elsevier Ltd.保留所有权利。

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