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Reliable deception cues training in an interactive video game

机译:交互式视频游戏中可靠的欺骗提示训练

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Well-designed video games can teach people to decrease their reliance on heuristics and biases, especially in deception detection, where people might be resistant to training or unaware that training is needed. We created the serious game VERITAS in which users ask questions of pre-recorded actors and attempt to determine the veracity of the answers supplied. The efficacy of the game was tested in two different experiments with college student players. We hypothesized that reducing reactance and enhancing self-affirmation of players would mitigate the resistance to training about bias relevant to a deception detection context. We found that compared to a traditional lecture, VERITAS players were more engaged and motivated by the training and outperformed the traditional lecture in training participants about their knowledge of deception cues, and to identify truthful statements but not deceptive ones. The players of VERITAS also showed improvement from the first to the second scenario in the game. These results reveal that perhaps truth and deception detection are separate skills which require different types of training. (C) 2018 Elsevier Ltd. All rights reserved.
机译:精心设计的视频游戏可以教会人们减少对启发式和偏见的依赖,尤其是在欺骗检测中,在这种情况下,人们可能无法接受培训或不知道需要培训。我们创建了严肃的游戏VERITAS,用户在其中询问预先录制的演员的问题,并尝试确定所提供答案的准确性。在与大学生玩家进行的两个不同实验中测试了游戏的功效。我们假设减少电抗并增强玩家的自我肯定将减轻训练有关欺骗检测环境的偏见的阻力。我们发现,与传统讲座相比,VERITAS球员在培训中更具参与感和动力,并且在训练参与者关于欺骗线索的知识,识别真实陈述而非欺骗性陈述方面比传统讲座表现更好。从游戏的第一种情况到第二种情况,VERITAS的球员也表现出了进步。这些结果表明,也许真相和欺骗检测是分开的技能,需要不同类型的培训。 (C)2018 Elsevier Ltd.保留所有权利。

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