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Psychological need satisfaction and well-being in first-person shooter clans: Investigating underlying factors

机译:第一人称射击射手氏族的心理需求满意度和幸福感:调查潜在因素

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Even though clan membership plays an important role in the context of playing first-person shooters, only little is known about the questions, what makes a clan membership attractive and what effects go hand in hand with a clan membership. The current study fills this gap by applying Self-Determination Theory to the context of playing in first-person shooter clans. 585 players of Counter-Strike clans were asked about their behaviors within their clans, the psychological needs clan-life potentially satisfies and the outcomes of playing in clans in terms of well-being. A path analysis shows that playing in a first person shooter clan could help players to fulfill elementary psychological needs and at least in the short term induce well-being. These results give clear evidence that it is worth broadening the perspective of research on first-person shooters and not only to concentrate on the discussion about media violence and aggressiveness. (C) 2018 Elsevier Ltd. All rights reserved.
机译:尽管氏族成员资格在玩第一人称射击游戏的过程中起着重要作用,但对以下问题知之甚少:什么使氏族成员具有吸引力以及与氏族成员身份并存的影响是什么。当前的研究通过将自决理论应用于第一人称射击射手氏族的比赛背景来填补这一空白。向585个反恐精英氏族的玩家询问了他们在氏族中的行为,氏族生活可能满足的心理需求以及在氏族中的幸福感。路径分析显示,在第一人称射击游戏氏族中玩游戏可以帮助玩家满足基本的心理需求,至少在短期内会带来福祉。这些结果清楚地表明,有必要拓宽对第一人称射击游戏的研究视野,而不仅要专注于媒体暴力和侵略性的讨论。 (C)2018 Elsevier Ltd.保留所有权利。

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