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Efficient visibility processing for projective texture mapping

机译:投影纹理贴图的有效可见性处理

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Projective texture mapping is a powerful tool for image-based rendering. However, visibility information must be obtained in order to project correct textures onto the geometric structure. This paper presents a novel visibility algorithm for determining which polygons are visible from each camera position. It has object-space precision, but operates in both image-space and object-space to get better performance. It generates much less polygons than traditional object-space algorithms to help accelerate the speed of texture mapping. The techniques used to achieve these are conservative image-space occlusion testing and object-space shallow clipping. The algorithm has been successfully used to generate large-scale image-based rendering of a whole university campus, and image-based rendering of architectures under dynamic lighting.
机译:投影纹理映射是用于基于图像的渲染的强大工具。但是,必须获得可见性信息才能将正确的纹理投影到几何结构上。本文提出了一种新颖的可见性算法,用于确定从每个相机位置可见的多边形。它具有对象空间精度,但可以在图像空间和对象空间中运行以获得更好的性能。与传统的对象空间算法相比,它生成的多边形要少得多,以帮助加快纹理贴图的速度。实现这些目标的技术是保守的图像空间遮挡测试和对象空间浅裁剪。该算法已成功用于生成整个大学校园的大规模基于图像的渲染,以及在动态光照下对建筑进行基于图像的渲染。

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