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Database guided computer animation of human gasping using forward and inverse kinematics

机译:使用正向和反向运动学进行数据库引导的人体喘气的计算机动画

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This paper addresses the important issue of automating gasping movement in the animation of virtual actors, and presents a methodology and algorithm to generate realistic looking grasping motion of arbitrary shaped objects. A hybrid approach using both forward and inverse kinematics is proposed. A database of predefined body postures and hand trajectories are generalized to adapt to a specific grasp. The reachable space is divided into small subvolumes, which enables the construction of the database. The paper also addresses some common problems of articulated figure animation. A new approach for body positioning with kinematic constraints on both hands is described. An efficient and accurate manipulation of joint constraints is also presented. Finally, we describe an interpolation algorithm which interpolates between two postures of an articulated figure by moving the end effector along a specific trajectory and maintaining all the joint angles in the feasible range. Results are quite satisfactory, and some are shown in the paper.
机译:本文解决了虚拟演员动画中自动喘气动作的重要问题,并提出了一种生成任意形状物体逼真的抓握动作的方法和算法。提出了使用正向运动学和逆向运动学的混合方法。预定义的身体姿势和手部轨迹的数据库可进行通用化以适应特定的抓地力。可达到的空间被分为几个子卷,这使数据库的构建成为可能。本文还解决了关节人物动画的一些常见问题。描述了一种在双手上具有运动学约束的身体定位新方法。还提出了有效有效的关节约束操纵方法。最后,我们描述了一种插值算法,该算法通过沿特定轨迹移动末端执行器并将所有关节角度保持在可行范围内,在关节形图的两个姿势之间进行插值。结果是相当令人满意的,并且在本文中显示了一些结果。

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