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Illumination animating and editing in a single picture using scene structure estimation

机译:使用场景结构估计,照明动画和编辑在单张图片中

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Editing the Illumination information in an image is a fundamental problem in image processing. In this paper, by estimating the scene structure, we propose a novel method to animate the illumination of a single input image. We first estimate the depth map of the input image by incorporating user interaction into the probabilistic inference model. Then we present a depth-aware intrinsic images decomposition method, which decomposes the image into specular shading, diffuse shading, and albedo. Combining the depth maps and shading maps, we develop a rendering-based optimization model to effectively estimate the positions and colors of multiple lights in a scene. With the estimated scene structure, including the depth map, reflectance, shading, as well as light positions and colors, we can animate and edit the illumination of the image via re-rendering the original image by changing the light configuration. Our method can effectively process images with complex shadow, multiple lights (including both point and area light sources) and specular spots. We show a variety of examples, including both indoor and outdoor environment to validate the effectiveness of the proposed method. (C) 2019 Elsevier Ltd. All rights reserved.
机译:在图像中编辑照明信息是图像处理中的一个基本问题。在本文中,通过估计场景结构,我们提出了一种新的方法来为单个输入图像的照明进行动画。我们首先通过将用户交互结合到概率推断模型中来估计输入图像的深度映射。然后我们介绍了一个深度感知的内在图像分解方法,其将图像分解为镜面阴影,漫射着遮蔽和反照。组合深度映射和着色地图,我们开发了一种基于渲染的优化模型,以有效地估计了场景中多个灯的位置和颜色。利用估计的场景结构,包括深度图,反射率,阴影以及光位置和颜色,我们可以通过改变光配置来动画和编辑图像的照明。我们的方法可以有效地处理具有复杂阴影的图像,多个灯(包括两个点和区域光源)和镜面点。我们展示了各种示例,包括室内和室外环境,以验证所提出的方法的有效性。 (c)2019 Elsevier Ltd.保留所有权利。

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